MapleStory M Damage Calculator

Enter your stats from the in-game stat window to see your mob and boss damage side by side — normal, critical and average per hit, with the level penalty, boss defense and food buffs factored in. Test a stat change before you spend mesos; your inputs are saved in your browser.

Normal

1954587

(+3.06% · +59,891)

635,972 2,689,527

Normal

635972

(+1.84% · +11,721)

Critical

2530534

(+2.10% · +53,115)

Boss

1831314

(+3.60% · +66,004)

595,862 2,519,902

Normal

595862

(+2.38% · +14,162)

Critical

2370937

(+2.63% · +62,449)
Boss damage breakdown
NormalCritRaw formula1,304,6515,191,209After level modifier740,3852,945,995After boss defense (IED)595,8622,370,937

Character setup

My stats

Physical class

Input base stats here. Exclude any food buffs & party buffs. Include self buffs.

Skill

Nodes

Final Def Ignore Rate: 2.40% — sources stack multiplicatively, then reduce the boss's defense (PDR).

Target

These only affect the boss damage — mob damage skips the level and defense reductions.

Modifiers

Hyper skill bonuses only, stacked on top of your base stats. Self and party buffs belong in your base stats; food gets its own section.

Food

Regular food buffs are mutually exclusive per effect — picking a second food of the same stat replaces the first. Different stats can be combined.

These stack with the regular buff and with each other.

Stat efficiency

What a new line would actually buy you. Each row raises one stat in your stat window and shows the damage you gain — so before you cube, flame or swap an emblem, you can see which line is worth chasing. Set a step to the value you might roll and read the two columns.

Damage gain per stat
StatGainNormal monstersBoss
Phys Atk++0.27%+0.27%
Phys Atk+%+0.45%+0.22%
Phys Dmg+%+0.44%+0.44%
Boss Atk+%+0.51%
Crit RateBest+%+0.97%+0.97%
Crit Dmg+%+0.23%+0.23%
Final Dmg+%+0.66%+0.66%
Def Ignore Rate+%+0.25%

Worked out from your base stats only — food and hyper skill bonuses are left out, because a reroll changes your stat window, not the buffs on top of it. Each row re-runs the full formula with that one stat raised; the brackets multiply each other, so these numbers shift as your gear does. They compare stats at a fixed step, not what it costs to get there.

More tools

Rebirth Flame probabilities →

Nexon's official flame tables, made interactive. Pick the options you want and see your real chance per flame — and how many flames it takes to get there.

Cube probabilities →

Potential and bonus potential odds for every equipment part and rank, with the cubes needed to hit the lines you want.

Guide

How is damage calculated in MapleStory M?
A hit is Attack × (1 + Damage %) × (1 + Attack %) × Skill % × (1 + Final Damage %). Against bosses, Boss Attack % × Skill % is added into the Attack % bracket, and the result is further reduced by the level-difference modifier and the boss's defense (PDR) after your Ignore Defense. The formulas come from the community Damage & Emblem Calculator spreadsheet, verified by in-game testing and datamined defense values.
Why is my boss damage so much lower than my mob damage?
Two reductions apply only to bosses: a level-difference modifier based on datamined defense ratings (fighting above your level cuts damage hard), and the boss's defense (PDR), which removes a share of your damage unless you stack Def Ignore Rate. Expand 'Boss damage breakdown' in the results card to see each stage.
Should I prioritize Critical Rate or Critical Damage?
They scale off each other: Critical Damage does nothing without Critical Rate, and vice versa. Crits also roll a random 0–50% bonus on top of your Crit Damage — the calculator shows the min, midpoint and max of that roll. Compare your average hit before and after a stat change to decide.
How does Def Ignore Rate (IED) work?
Def Ignore Rate shrinks the damage reduction from a boss's defense (PDR). Sources stack multiplicatively, not additively: your stat window DIR, Node IED (+15% once the skill's node reaches Lv 40) and Defense Smash 4 (+25%) combine as 1 − (1−a)(1−b)(1−c).
Which stat gives me the most damage?
There is no universal answer — the damage brackets multiply each other, so the stat you have least of is usually worth the most. The Stat efficiency table answers it for your build: it raises one stat at a time and shows the resulting % damage increase against mobs and bosses, so you can compare a flame, a potential line and an emblem on the same scale.
Do food buffs stack in MapleStory M?
Regular food buffs are mutually exclusive per effect — eating a second food of the same stat replaces the first, though different stats combine. A few special items (Boss Rush Boost Potion, Noodle Soup With Mushroom, Stir-Fried Pork, Escargot, Cold Jellyfish Salad) stack with the regular buff and each other. The Food section models exactly this.