Rebirth Flame Probabilities
Nexon's official Rebirth Flame tables, made interactive. Pick an equipment part and flame tier, tap the option values you actually want, and see your chance per flame — plus how many flames it takes for a coin-flip or a near-certain hit.
Per option slot
0.00%
Per flame
0.00%
Flames for 50%
—
Flames for 90%
—
Tap any value below to pick the options you want.
Flame setup
Equipment part
Rebirth Flame tier
What counts as a hit
At least one selected line lands on the flame.
Weapon — Legendary
| Option | Any value | Best | #2 | #3 | #4 |
|---|---|---|---|---|---|
| 6.24% | |||||
| 6.24% | |||||
| 6.24% | |||||
| 6.24% | |||||
| 6.24% | |||||
| 6.24% | |||||
| 6.24% | |||||
| 6.24% | |||||
| 6.24% | |||||
| 6.24% | |||||
| 6.24% | |||||
| 6.24% | |||||
| 6.24% | |||||
| 6.24% | |||||
| 6.24% | |||||
| 6.24% |
Each option rolls one of four values, all equally likely — so a single value is “any value” ÷ 4. Values run best-first. All lines total 99.84%; Nexon rounds each entry to two decimals.
Roll simulator
Roll against the same published tables, using the options you selected above. Watching the variance tells you more than the percentage does.
Select an option above to roll against a target.
No flames rolled yet.
Simulated with your browser's random number generator against Nexon's published probabilities. This is not the game's RNG, and nothing rolled here touches your account.
Notes
- • The range of available options differs depending on the item part the Rebirth Flame is applied to.
- • Up to 2 options can appear when using Rebirth Flames.
- • Probabilities are rounded to the second decimal place, so a column may not total exactly 100%.
- • “Per flame” assumes the two options roll independently — Nexon does not disclose whether the second option can repeat the first.
- • Data from Nexon official probability disclosure — Rebirth Flame, last updated 2026-03-23.
How to use this table
Pick the equipment part
Each part rolls from its own option pool — weapons get attack-scaling lines, armour gets defence-scaling lines. Changing the part rebuilds the whole table.
Pick the flame tier
The tier sets both the option values and the chance of a second option. Tick Eternal Rebirth Flame if you are using one — it always rolls two options, using the values of the tier you selected.
Tap the values you want
Tap a single value to target exactly that roll, or tap the option name to select all four of its values at once. Selecting more lines makes the target easier, never harder.
Read your odds
The card at the top updates live: your chance on one option slot, your real chance per flame, and how many flames it takes to reach a 50% or 90% cumulative shot.
Decide what counts as a hit
“Any of them” — the default — counts a flame as a hit when at least one of your picks lands. “All of them” asks for every pick on the same flame, which needs a two-option roll; tapping a value again asks for that same line on both option slots. “Count from group” treats your picks as one bucket and asks only how many of the flame's options fell into it, whichever ones they are. All three readings come from the same published tables; only the question changes.
Use the group mode for “both options useful”
Tick every line you would be happy to see, switch to “Count from group” and ask for 2. That answers the question flaming actually poses — not “did I get this exact line?” but “did both options come back useful?” Asking for 1 gives the same number as “Any of them”, since one option from the group is exactly one pick landing. Asking for 2 needs a two-option roll, so the tier's second-option chance is a hard ceiling on it.
Worked example
On a Weapon with a Legendary flame, chasing PHY ATK scales with Boss ATK:
- Only the max roll (91.00%)
- 1.61% per flame · 43 flames for a coin flip
- Any of its 4 values
- 6.42% per flame · 11 flames for a coin flip
That gap is the decision most players are actually making. Holding out for the max roll costs roughly 4× as many flames as accepting any roll of the option.
Reading the table
- • Any value is the chance of rolling that option at all, no matter which of its four values you get.
- • Best → #4 are the four possible values, strongest first. All four are equally likely, so a single value is always “any value” ÷ 4.
- • Per option slot is your chance on one draw; per flame is higher because a flame can roll a second option.
- • Any of them is a hit when one pick lands; All of them needs every pick on one flame, and the headline switches to “All, per flame”. A ×2 badge on a value means you asked for it on both option slots. Count from group ignores which lines landed and counts how many came from your selection, showing “Group, per flame”.
Before you spend
- • There is no pity. Flame number 43 has the same odds as flame number one — “flames for 50%” describes a spread across many players, not a countdown for you.
- • Selecting several lines means any of them until you switch to All of them. Two specific options on one flame is a much rarer event, since it can only land on a two-option roll.
- • Asking for the same line on both option slots is rarer still — it squares that one line's chance — and three lines at once is impossible, since a flame never rolls more than two options.
- • The counts assume every flame is the tier you picked. A Rare flame can never roll a second option at all.
More tools
Potential and bonus potential odds for every equipment part and rank, with the cubes needed to hit the lines you want.
Mob and boss damage per hit, with the level penalty, boss defense and food buffs factored in.
Guide
- What are the odds of getting a specific Rebirth Flame option?
- Each option line has its own published chance — most sit near 1.5–1.7% per option slot. Select the lines you want in the table and the calculator sums them, then factors in the chance of a second option to give your real chance per flame.
- How does the second Rebirth Flame option work?
- A flame normally rolls one option, with a tier-based chance of rolling a second: 0% for Rare, 0.1% Epic, 0.3% Unique, 3% Legendary and 8% Mythic. The Eternal Rebirth Flame always rolls two options.
- Do all equipment parts share the same flame options?
- No. The available option pool depends on the part. Weapons roll attack-scaling lines, armour parts roll defence-scaling lines, and Final DMG Increase or DEF Ignore Rate only appear on Legendary and Mythic tiers.
- Why don't the probabilities add up to exactly 100%?
- Nexon rounds every entry to two decimal places, so a column totals slightly above or below 100%. The table shows the real column total so you can see the rounding drift.
- What does 'flames for 50%' mean?
- It is how many flames you need before your cumulative chance of hitting at least one selected option reaches 50%. It is not a guarantee and not a countdown — there is no pity system, so every flame has the same chance as the first. Half of players hit the option by that point and half do not, and the 90% figure shows how long the unlucky tail runs.
- What happens when I select more than one value?
- That depends on the match mode. Under “Any of them” the selected chances add together, so every extra line you tick makes the target easier — an option slot draws exactly one line. Under “All of them” each pick becomes a separate requirement that must land on the same flame, which is far rarer because it needs a two-option roll.
- What are the odds of getting two specific flame options at once?
- Switch the table to “All of them”. Two specific lines can only land on a two-option roll, so the chance is roughly the tier's second-option chance times the two lines' odds — an Eternal Rebirth Flame, which always rolls two options, is dramatically better for this. Three lines at once is impossible and shows 0%. Tap a value twice to ask for that same line on both option slots.
- What are the odds of both flame options being useful?
- Switch the table to “Count from group”, tick every line you would be happy to see, and ask for 2 options from the group. That counts how many of the flame's options fell inside your selection rather than demanding specific ones, which is the question flaming really poses. It needs a two-option roll, so the tier's second-option chance is a hard ceiling — an Eternal Rebirth Flame always rolls two and removes that ceiling entirely.